Colour card art character mephit ice RPG Stock Art Dean Spencer Art Card Art


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Dust and Ice Mephits 5e Dungeons And Dragons Dice, Dungeons And Dragons Homebrew, Fantasy

Ice Mephit Small elemental · Neutral Evil Armor Class: 11 hit Points: 21 (6d6) Speed: 30ft., fly 30ft. Str 7 Dex 13 Con 10 Wis 11 Int 9 Cha 12 Skills: Perception +2, Stealth +3 Damage Vulnerabilities: bludgeoning, fire Damage Immunities: cold, poison Condition Immunities: poisoned Senses: darkvision 60 ft., passive perception 12 Languages:


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When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance . While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


Ice Mephit Warrior DDO Compendium

Its innate spellcasting ability is Charisma. Regeneration. The ice mephit regains 1 hit point at the start of its turn. ACTIONS Multiattack. The ice mephit makes two attacks with its claws. Claws . Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6).


Mephit, Ice DnD5e.info 5th Edition System Reference Document/5e SRD

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance.


Ice Mephit DDO Compendium

The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.


STLDatei Mephit Ice・3Ddruckbares Design zum Herunterladen・Cults

Ice Mephit - D&D 5e - Monstershuffler.com Community Creations Ice Mephit Ice Mephit Small Elemental, Typically Neutral Evil Armor Class 11 Hit Points 21 (6d6) Speed 30 ft, fly 30 ft STR 7 (-2) DEX 13 (+1) CON 10 (+0) INT 9 (-1) WIS 11 (+0) CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities bludgeoning, fire


DnD Fantasy Lab Ice Mephit

Ice mephits were mephits composed of air and water. They were cold and indifferent, and the most cruel of all the mephits. In the ancient city of Cursrah, ice mephits were found in the kitchens of some nobles, where they were used to keep food chilled. Icy-White Adventures The Dungeon of Death Video Games Neverwinter Nights: Darkness over Daggerford • Warriors of Waterdeep Organized Play.


Lucas Bischoff D&D Warriors of Waterdeep Ice Mephit

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a.


Colour card art character mephit ice RPG Stock Art Dean Spencer Art Card Art

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.


Ice Mephit DnD content

CHA 12 (+1) Skills Perception +2, Stealth +3 Damage Vulnerabilities Bludgeoning, Fire Damage Immunities Cold, Poison Condition Immunities Poisoned Senses Darkvision 60 ft., Passive Perception 12 Languages Aquan, Auran Challenge 1/2 (100 XP) Proficiency Bonus +2 Death Burst. When the mephit dies, it explodes in a burst of jagged ice.


Exposed D&D 5e Ice Mephit Challenge Rating Shorts YouTube

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage. Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air.


Ice Mephit for set of "Arctic monsters" papermini

Senses: darkvision 60 ft., passive Perception 12. Languages: Aquan, Auran. Challenge Rating: 1/2 (100 XP) Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.


DnD Fantasy Lab Ice Mephit

Welcome to the 5e System Reference Document (SRD5e) Actions; Ice Mephit. Small elemental, neutral evil. Armor Class 11 Hit Points 21 (6d6) Speed 30 ft., fly 30 ft. STR DEX CON INT WIS CHA; 7 (−2) 13 (+1) 10 (+0). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.


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5e SRD Monsters MenuFavourites Add Ice Mephit to Favourites Ice Mephit Challenge 1/2 (100 XP), Small elemental , neutral evil HP21 (6d6) AC11 SPD30 ft., fly 30 ft. Ability Scores Skills Perception: +2, Stealth: +3 Senses Darkvision 60 ft., passive perception 12 Languages


DnD Fantasy Lab Ice Mephit

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 ( 1d8) slashing damage on a failed save, or half as much damage on a successful one. False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard.